There is uniformity with glass surface because of warping and unevenness like the image below.
I was challenge to produce this type of warping by one of our blog reader- how to produce this type of effects. Honestly I dont know. But I tried bumping it with no success, in the end i have to use displacement.
I created a displacement map like this in photoshop
I am still not happy wiht details, but i feel that its doable. Here is my preliminary test render.
i think better make the glasses in parts or make it look divided (ie by gapping it or anything)... im looking to see updates for this :D
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