Here is a quick workflow on how I modeled this chair.
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tk2cK3_oX-n3lW4vRsmW8XXCITyXh4DdbdsuJPgPOwT-43SeNeY9NCLRFfZD4VraiHmiBWSj3EuHIfNQ3cvdig7VkloALyuwXhJTASuJL1sVoxVautdFAGSX4T1uBhzeOfOZcCjIEZZyV2=s0-d) |
Step 1: Basically I have this reference image. I traced the image using blocks. |
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![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vC0MMpur66tABLKEBMGlYLpnHPR3IeAw4wxtxXfAuRgja3KOZf82_5-AUJbxEBGBp_qc-VtpSN-UjWgPwyBeLxJ-22V2lwP59r8fvhRMFSdoNmwCzzZVstudoIEMDxoe4nXilQc9nL6J4=s0-d) |
For the hand, I used blocks, and used move tool and round edges tool using the simple chamfer tool. |
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vEHcwaJavMG0HWapxudejNnlmBz5xAQ-hGq78JzzrBh7gkLfC3U4A5kXkho9tKkW9C2nGwfO6X-CLH0vUZl1hh9jchECAvc9KhmKNBbocl5vlvOvrqn3DPzVx3RocMltdb126LrRI1iP7B=s0-d) |
Here is the one with projected texture |
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_ta9ZCVyRjBiS9lGYjcRZNlAMYrFWqYaPew1onkfmNp5d4N228XOHep3WijC03J7N_uy0KNW5c6Jdv6pUyEWGfwJL27A5zMWFt-dL_S-28uEYUmkYzOX-ZrQaM_UhjFeGxt9RqnCp8SuO-x=s0-d) |
Then I mirror the finished model before using SDS tool with 2 iterations |
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vN3dcUbESad-VojFY-9iddB3QH4dZNfz9Zt-MNiljZwrOauQWL9DFsX5jYTcmX8a5jPgPorlY_QotTZIjSyu542y_CfedXcKcY-_fLi1wwyErYn6YOtbHPETL6xggBF4H-fPkwG6lGXyV3=s0-d) |
Here is the finished top part |
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vQMgUra7Dzn_ZM7chFSLOsjAUOOmK7W8l9Ap5pqDyCKQ9zY0LeXZjNCKEEEOyO-EEsoE-2JMMMBqTekahLzom9e3oUERjEMixvCUs8swkn9XdLl1H2uPCicJ9cYfKgR65XbuEZcm1X0l6B=s0-d) |
For the legs I used again a simple rectangular tool, I copied the one edge then subdivided it. then I moved/scaled each subdivision, afterwards I used SDS with 1 iteration. |
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_s2YuS9k3SpNw5-C0HJ-AQM6E_FNzGxskSD6w46R0onKIMC2fWD1pc3ENUVjYa9f2PUc9U6o67lqywV91oKcxS2u4FcJ6wNeMw7GU0EBU6sTPK8Okh03_6JI5dwkjTRbh2ulqcXV_SMFDaO=s0-d) |
For the circular part, I modeled it using an octagonal shape, applied round corner with only 1 side. |
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vJ_uGPEf3Htpkua2ndkyK_VSpWVarDoDiySnePVvBhP0oaAzKOTi7Hkvkha5f-Cj4XcEO95rfVysmBw_s4DzFfPfucwtW9mv3ixmmvwfWBVu5-khyzA00GZ1i20YQRTR6SlAfGMhomBwi7=s0-d) |
After chamfering both face, again I used SDS with 2 iterations. |
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_t-DXXum2uRpB7RFD1Z0rqieIPmbvtNgI9Ob9ziJqlcXbRuQn7R7tW0dc6pF_8dPMUKeFPQzdMGeCWAUdlEkhnyRtcVCI1GvdAvTJQSIMAnGIQShQ_8ZFzMAmrDWQZStEtvU_WB0rXEAXpaHg=s0-d) |
I used sculpt tool to relax and displaced some edges. |
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uj7drajPlp8f_w3OgCEfh7PKiZRsB8My-OzEiKVJsOX2mH2kIZJaFwxoFLpIRkbQzbUXfd3rv3QS7ob7FNusCeTBCW9_wozmMz3EzaXivaBlVzd8gvJOgL4s9M145mDfrOgePOMAnJOMrVqQ=s0-d) |
Here is the model. For the leg behind, its almost similar with the front legs. |
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sm4AyCfYmsFAiQRhW2OsLN8ybdNR-RhGpp_Z4Uevbv-u67HcXcIj_q6-lcYzuIY3IAQ2eWMMjigqIoy3GjVCHBKtgKynJ9PCjgjmxUTfUGhhqnllYPIi5rqk_uT5OwpKTxfaMylEdol-RiGF09JELnyA=s0-d) |
Finished Model |
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