Search

Custom Search

Welcome to My Blogsite

You will find on this blog a collection of my work mostly done in Google SketchUp and Rendered in either Vray for Sketchup, Hypershot, Vray Max, LightUp and Podium.

Download Free Google SketchUp
Download Vray SKetchUp (you need to register in order to download)
Download Podium Evaluation copy Do you want to try Bunkspeed Shot? Click HERE.


Sunday, 29 April 2012

Modeling my Igorot Chair

Here is a quick workflow on how I modeled this chair.

Step 1: Basically I have this reference image. I traced the image using blocks.

For the hand, I used blocks, and used move tool and round edges tool using the simple chamfer tool.

Here is the one with projected texture
Then I mirror the finished model before using SDS tool with 2 iterations
Here is the finished top part

For the legs I used again a simple rectangular tool, I copied the one edge then subdivided it. then I moved/scaled each subdivision, afterwards I used SDS with 1 iteration.
For the circular part, I modeled it using an octagonal shape, applied round corner with only 1 side.
After chamfering both face, again I used SDS with 2 iterations.
I used sculpt tool to relax and displaced some edges.

Here is the model. For the leg behind, its almost similar with the front legs.
Finished Model

Correcting the bluish tint in Vray Sketchup using white balance

I want to share my workflow in correcting the bluish tint using the white balance in VFSU

1. Here is my render with VFSU. In this Render I purposely added more bluish background tint..


2. I saved the image and opened it in Photoshop. Using the sample eye dropper tool, I clicked the color. In the Color Picker tool the RGB can be read.


3. In VraySkerchup Camera tool, I entered the RGB values in the White Balance box. 



4. Here is the render with corrected white balance.

I increase the exposure in the render. Notice the bluish effect of the sun is lesser.




Friday, 27 April 2012

Frederick Moro Design

Rendering FY Moro Design...

Click the image for larger resolution.

Wednesday, 28 March 2012

Magritte's Room

Suddenly I have the urge to reproduce in 3d some of the most important artists.. Here is my first series.. Magritte's ROOM


Tuesday, 27 March 2012

Tutorial: Visualisation Composition Series #1 Rule of Thirds

I decided to do a composition Visualization Series. Here is the first one called "Rule of Thirds"

In Visualization, image composition is how different visual elements(components, furnitures, objects, walls, plants etc.) are arranged inside of the camera image aspect ratio. 

The purpose of composition in visualization is to create a visually compelling image that evokes the interest of the viewer. 

In my experience, I have seen both successful and unsuccessful visualizers. If you study the composition of Alex Roman, Jacinto Monmteiro even with our own SV Artists; Gerbe Dumahil and David Brufau, their attention to composition is very obvious. Their camera set-up, together with the use of design elements is, I should say, one of their priorities. They are successful in placing their emphasis and using the elements to support it. 

Alex Roman Camera Set up
Jacinto Monterro Set up
David Brufau aka. dBRenders
Gerbe Dumahil Camera composition
In this series, I would like to look at composition and the design elements. I will attempt to explain this subject using SketchUp and VFSU and my knowledge as visual arts teacher. 

Well! Without further adieu, let me start with this compositional tool "the Rule of Thirds". The Rule of thirds is one of the most well-known rule in image composition. It is very easy to learn and adapt in visualization and in setting-up the camera and its image aspect ratio. 

Often people place their main subject into the middle of the frame, or sometimes visualizer just care to put all the things they have model inside the picture plane and they manipulate the field of view (FOV) of their camera in order to put everything inside the picture plane. 

I am introducing this Rule of third not as a mantra, but to introduce that it is useful in composition, knowing there are always exceptions to the rules. Rule of thirds suggests to place the subject off the center. According to rule of thirds the picture frame is mentally divided in to three parts horizontally and vertically as in the below image. 

The main subject , say in the photograph below, is then placed in one of the four locations where the lines intersect. These intersections are marked with red dots. 


I think the concept is so clear, so now how can we apply this in SketchUp? How can we apply the "rule of thirds". In order to simplify this, I decided to provide you with a little tool and we will use the style functionality of SketchUp to load this simple tool that I created in Photoshop. First I want you to download this simple tool.


Now let us use Style to load this. Save it in your chosen folder. Step 1: Open the Style Window and click watermark.


Step 2: Access the "Nomeradona rule of third" Now browse the location of Nomeradona rule of third that you saved in your folder


Step 3: See the settings on Images below


Step 4: Save as style. You can save it as style or save animation scene, but be sure to include the style.


Now you can use this as composition tool. Some images below showing attempts on how to use it.


Raw render using the last composition.

Bedroom Interior Rendering

Bedroom Interior Rendering