Thank You Toni Nalbani for this Model. Here is my night rendering version.
nomeradona ...
3D SKETCHUP, RENDERING, TUTORIALS AND RESOURCES
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Welcome to My Blogsite
You will find on this blog a collection of my work mostly done in Google SketchUp and Rendered in either Vray for Sketchup, Hypershot, Vray Max, LightUp and Podium.
Download Free Google SketchUp Download Vray SKetchUp (you need to register in order to download)
Download Podium Evaluation copy Do you want to try Bunkspeed Shot? Click HERE.
Visit SVA Forum

Download Free Google SketchUp Download Vray SKetchUp (you need to register in order to download)
Download Podium Evaluation copy Do you want to try Bunkspeed Shot? Click HERE.
Visit SVA Forum

Saturday, 19 May 2012
Sunday, 6 May 2012
Wednesday, 2 May 2012
Tuesday, 1 May 2012
My first Thea render with my own SketchUp model
A year ago I tried Thea. I gave up because of long rendering time. Fred Moro told me the latest Chameleon version of Thea. I decide to download the upgrade and tried Thea again. Here is my raw output result so far.
Sunday, 29 April 2012
Modeling my Igorot Chair
Here is a quick workflow on how I modeled this chair.
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| Step 1: Basically I have this reference image. I traced the image using blocks. |
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| For the hand, I used blocks, and used move tool and round edges tool using the simple chamfer tool. |
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| Here is the one with projected texture |
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| Then I mirror the finished model before using SDS tool with 2 iterations |
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| Here is the finished top part |
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| For the legs I used again a simple rectangular tool, I copied the one edge then subdivided it. then I moved/scaled each subdivision, afterwards I used SDS with 1 iteration. |
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| For the circular part, I modeled it using an octagonal shape, applied round corner with only 1 side. |
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| After chamfering both face, again I used SDS with 2 iterations. |
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| I used sculpt tool to relax and displaced some edges. |
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| Here is the model. For the leg behind, its almost similar with the front legs. |
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| Finished Model |
Labels:
Modeling
Correcting the bluish tint in Vray Sketchup using white balance
I want to share my workflow in correcting the bluish tint using the white balance in VFSU
1. Here is my render with VFSU. In this Render I purposely added more bluish background tint..
2. I saved the image and opened it in Photoshop. Using the sample eye dropper tool, I clicked the color. In the Color Picker tool the RGB can be read.
3. In VraySkerchup Camera tool, I entered the RGB values in the White Balance box.
4. Here is the render with corrected white balance.
I increase the exposure in the render. Notice the bluish effect of the sun is lesser.
1. Here is my render with VFSU. In this Render I purposely added more bluish background tint..
2. I saved the image and opened it in Photoshop. Using the sample eye dropper tool, I clicked the color. In the Color Picker tool the RGB can be read.
3. In VraySkerchup Camera tool, I entered the RGB values in the White Balance box.
4. Here is the render with corrected white balance.
I increase the exposure in the render. Notice the bluish effect of the sun is lesser.
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