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You will find on this blog a collection of my work mostly done in Google SketchUp and Rendered in either Vray for Sketchup, Hypershot, Vray Max, LightUp and Podium.

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Saturday, 7 May 2011

WIP: VR in Vray SketchUp

This is a work in progress. My interest in creating a VR can be traced long time ago. way way back when I was using Max Release 1.5. I would like to try one here using Google Sketchup right after  I posted and interesting tutorial using Vray for Rhino. Check it out HERE.

How did I start in SketchUp? 
Here is a screen grab on the scene I used for my IES tutorial. Basically, I placed my camera in the middle of the room. I created a line and place the camera here.

2. All you need to do is to adjust the height of the camera by moving it long the Z axis. Here is my screen grab. The camera is about 1.2 meter above the floor level.








3. Camera type:. In Vray SKetchup the Camera type must be Spherical and the Field of View (FOV) must be 359.9 degrees.



4. Image aspect ratio

Lastly the image aspect ratio in vray must be 2.0 where the width is 2 times the height. In the Vray output size, tick Override Viewport. Image below shows the image output I am using. 




5. Here is the render

15 comments:

  1. Next step is using another software to create the VR output

    ReplyDelete
  2. Love to see the NExt Step --- 3D Digital SketchUp Modeling with VRay has unlimited potential -- thanks for the Great Tutorials. As a SketchUp Artist in Atlanta I really appreciate your quality resources and information.

    Happy 3D to you!

    ReplyDelete
  3. Thanks Andrew. I will try to finish the second part as soonest.

    ReplyDelete
  4. Sir,

    I tried the sequence, but it turned out all black.

    Thanks

    ReplyDelete
  5. gidominik, what version are you using? one more thing, can you make the spherical as 359.9. just try that.

    ReplyDelete
  6. I tried several visopts, but it turned out all white now.

    I am using SKP Pro8 w/vray 1.49.0.

    ReplyDelete
  7. maybe its a bug. i heard there was a bug with sunlight with one of this thing before. in case. you better lower the intensity of the sun.. say .oo1

    ReplyDelete
  8. negative....unsuccessful..not sure how you manage your sample image

    ReplyDelete
  9. @anonymous, which one is negative. which part you have not made it yet?

    ReplyDelete
  10. gidominik.. try to control your exposure. either by making your camera fstop high or low. if its is too bright raised the fnumber. if its underexpose lower the fnumber. or control the sun intensity under the sky parameter. there is no magic visopt, you have to tweak those two on your own.

    ReplyDelete
  11. thanks a lot for your tutorial sir,
    but when i tried it with spherical camera with 359.9 fov,image size 800x400,the image turns total white.and in standard camera mode it goes well.

    please help...
    thanks

    ReplyDelete
  12. Thanks Nomeradona, this was incredibly helpful! Experimenting as we speak :)

    ReplyDelete
  13. i tried, but it turns out almost snowwhite, barely see something.
    whats wrong? im using SU 8 with Vray 1.49

    ReplyDelete
    Replies
    1. i think in some version this seems a bug. adjust the fstop of your camera way high to recorrect

      Delete

Bedroom Interior Rendering

Bedroom Interior Rendering